Hi, I'm coding a client/server game application.
I'm testing the software on 4 PC dual processor INTEL genuine XP service pack2 with directx9.0c, blitz3D updated at 1.99 version (weird in the IDE dialog still appears 1.98)
I have a problem when setting my LAN on a 192.x.x.x class of IPs.
Apparently the internal Blitz IP integer number returned using this class of IP on the machines, breaks the numbers or something because ANY connection (machines ping each other no problem) can be done between the machines.
Changing the Class to an 10.x.x.x class, or whatever below number 100 for the first row in the machines, everything work just fine.
I possibly discovered the bug:
The ip integer for a eg: 192.168.1.x IP is: -1062731417
a very large negative number !
But for eg: 90.168.1.x is just: 168427523
Is the problem of NO CONNECTION MADE coming from this "bug" ?
Thank you for the attention
I do an example to clarify better.
I'm testing the software on 4 PC dual processor INTEL genuine XP service pack2 with directx9.0c, blitz3D updated at 1.99 version (weird in the IDE dialog still appears 1.98)
I have a problem when setting my LAN on a 192.x.x.x class of IPs.
Apparently the internal Blitz IP integer number returned using this class of IP on the machines, breaks the numbers or something because ANY connection (machines ping each other no problem) can be done between the machines.
Changing the Class to an 10.x.x.x class, or whatever below number 100 for the first row in the machines, everything work just fine.
I possibly discovered the bug:
The ip integer for a eg: 192.168.1.x IP is: -1062731417
a very large negative number !
But for eg: 90.168.1.x is just: 168427523
Is the problem of NO CONNECTION MADE coming from this "bug" ?
Thank you for the attention
I do an example to clarify better.