Missing Textures

BlitzMax Modules Forums/MiniB3D/Missing Textures

I use Maplet to create scenes and MiniB3D to walk though them. I don't like the non-portable factor of the .b3d files though. The paths for the textures are fully written into the files, and when I try to launch it from a different path (like a flashdrive) it can't find the textures. Is there a way around this?

Use ChangeDir to set the folder where the textures are and they will be loaded, regardless of the texture path in the .b3d file. So yes, .b3d files are portable.

Interesting -- never knew that. You can also export .b3d's from Decorator and bung the textures in the same directory as the b3d file.