I want some fast code to calculate the 3D point of intersection of a ray against a plane (which is actually flat - stretching out in the X and Z planes only - so might be faster).
Also, I'm wondering if there is any way to speed this up for multiple parallel rays against the same plane (ignoring that I only need to calculate the plane equation once). Anyone got any pointers?
Also, I'm wondering if there is any way to speed this up for multiple parallel rays against the same plane (ignoring that I only need to calculate the plane equation once). Anyone got any pointers?