siread #1 I have a textured sphere that looks fine with EntityShininess 0, but when i add sine it makes the seam apparent...How can I avoid that?
Mortiis #2 I think it's because your mesh is too low poly to have enough detail for shininess. Try it on a higher poly sphere.
Ross C #4 Hmmm, that doesn't look like a seem of the sphere mesh. Looks like something is cutting into it. I assume you created your mesh in blitz via the createsphere() command?