Hi,
I'm having a problem with a terrain editor I've been messing around with. I'm trying to use vertex alpha blending to make a smooth transition from one texture to another by having a different surface for each texture and fading them in and out.
To do this I have to enable EntityFX 32 for all the terrain meshes (my terrain is made up of many different meshes tiled together) which causes z-order problems.
I've heard of people using a bottom surface that's just all white or some solid color to fix this problem but I've tried that and it doesn't seem to work. Any suggestions?
I'm having a problem with a terrain editor I've been messing around with. I'm trying to use vertex alpha blending to make a smooth transition from one texture to another by having a different surface for each texture and fading them in and out.
To do this I have to enable EntityFX 32 for all the terrain meshes (my terrain is made up of many different meshes tiled together) which causes z-order problems.
I've heard of people using a bottom surface that's just all white or some solid color to fix this problem but I've tried that and it doesn't seem to work. Any suggestions?