Don't know if it's me, but it has been a real long time since I played a game where I just cranked the speakers because the music in a title was just worthwhile to actually listen full-blast, because it was just that good.
(and I mean in a non-licensed music manner)
Aside from a couple tracks in a couple games where I hammered my speakers (a couple jazz/trumpet tunes in SamnMax, and a recently added mission in FinalFantasyXI) just to hear how well they sounded, I can't recall any recent game where I just listened to the music and enjoyed it, rather than the music just being a thing playing in the background to cover up what would otherwise be silence, or footsteps, or crickets, or...something.
Back in the DOS days, it was all about music and graphical flair, for instance, nearly every track in the PC Turrican2 port was just above its time in what I expected games to be capable of outputting back on my measly 486, where I was just accustomed to hearing MIDI tunes play over my craptacular SoundBlaster Pro.....
Then there's Interstate 76, an older title which I found worthwhile in its musical aspect because every song track was arranged in a 70s funk style, and just sounded bloody excellent. After I beat the game, the play disc just ended up in my walkman.
(back when redbook audio was still used on game discs, just had to be sure to skip track1 whenever I loaded it on the walkman <.<)
And that's ignoring all the SNES RPGs that sounded great due to a single composer.....
(Nobuo Uematsu, did a fair amount of music work for SquareSoft back in the days)
Is there any game of actual recent coming that just sports music worth listening too? I'm really having a hard time thinking of titles that had music that didn't just accompany the action, but made the action itself feel more intense or whatever mood the music is trying to convey, and you would never get tired of hearing it over and over again.
Is there a reason for this? All I ever hear in modern-day games is either ambient tunes (hey there Oblivion), your typical throw-away themed garbage, or just mellow music that somewhat works...but doesn't really go anywhere (Call of Duty1/2 for instance).
I mean, of course the music presented is reflected upon the chosen genre, but even with that aside, I've still yet to hear anything I'd call home about, which nowadays all I see myself doing it going on about how crappy my PC is running the current state-of-the-art game because its visuals are too freaking gorgeous.
(and I mean in a non-licensed music manner)
Aside from a couple tracks in a couple games where I hammered my speakers (a couple jazz/trumpet tunes in SamnMax, and a recently added mission in FinalFantasyXI) just to hear how well they sounded, I can't recall any recent game where I just listened to the music and enjoyed it, rather than the music just being a thing playing in the background to cover up what would otherwise be silence, or footsteps, or crickets, or...something.
Back in the DOS days, it was all about music and graphical flair, for instance, nearly every track in the PC Turrican2 port was just above its time in what I expected games to be capable of outputting back on my measly 486, where I was just accustomed to hearing MIDI tunes play over my craptacular SoundBlaster Pro.....
Then there's Interstate 76, an older title which I found worthwhile in its musical aspect because every song track was arranged in a 70s funk style, and just sounded bloody excellent. After I beat the game, the play disc just ended up in my walkman.
(back when redbook audio was still used on game discs, just had to be sure to skip track1 whenever I loaded it on the walkman <.<)
And that's ignoring all the SNES RPGs that sounded great due to a single composer.....
(Nobuo Uematsu, did a fair amount of music work for SquareSoft back in the days)
Is there any game of actual recent coming that just sports music worth listening too? I'm really having a hard time thinking of titles that had music that didn't just accompany the action, but made the action itself feel more intense or whatever mood the music is trying to convey, and you would never get tired of hearing it over and over again.
Is there a reason for this? All I ever hear in modern-day games is either ambient tunes (hey there Oblivion), your typical throw-away themed garbage, or just mellow music that somewhat works...but doesn't really go anywhere (Call of Duty1/2 for instance).
I mean, of course the music presented is reflected upon the chosen genre, but even with that aside, I've still yet to hear anything I'd call home about, which nowadays all I see myself doing it going on about how crappy my PC is running the current state-of-the-art game because its visuals are too freaking gorgeous.