I've tried a dds animate texture system. I don't have the code
here with me but simply what I do is;
Create an array[frame_count]
Pass the frames to the array
a For..Next loop to iterate through frames
Entitytexture frame, mesh every loop
It's working perfectly except one thing, to show the frames
I have to renderworld every for..next loop like;
the problem is, it halts the main program until the animation
is finished. If I do not put a renderworld there, it halts
the program again but doesn't show the animation.
Any help is appreciated, thanks.
here with me but simply what I do is;
Create an array[frame_count]
Pass the frames to the array
a For..Next loop to iterate through frames
Entitytexture frame, mesh every loop
It's working perfectly except one thing, to show the frames
I have to renderworld every for..next loop like;
For i = 0 to max_frames entitytexture entity, array[i] renderworld next
the problem is, it halts the main program until the animation
is finished. If I do not put a renderworld there, it halts
the program again but doesn't show the animation.
Any help is appreciated, thanks.