I generally use EntityFX(mesh, 1) to make sure my objects have vivid colour, otherwise they appear very dull. Now though I want to be able to vary some objects from full brightness to half-brightness. What's the best way to achieve this effect?
Full Bright
BlitzMax Modules Forums/MiniB3D/Full Bright Increase the ambient light? This affects all objects though, so may not be what you're looking for. Or you could try setting the entity colour to a value like 192,192,192
If you know a bit of OpenGL you can try playing around with MiniB3D's internal lighting settings, you will be able to have a bit of finer control over lighting this way.
Generally however, I'd say the standard Blitz3D commands should give you enough control to let you do most things.
If you know a bit of OpenGL you can try playing around with MiniB3D's internal lighting settings, you will be able to have a bit of finer control over lighting this way.
Generally however, I'd say the standard Blitz3D commands should give you enough control to let you do most things.
Alternative is a second texture layer which is greyscale and brighter where you want "more vivid color" for example and just blend it ...
Thanks guys. I'll give those a try.