Full Bright

BlitzMax Modules Forums/MiniB3D/Full Bright

I generally use EntityFX(mesh, 1) to make sure my objects have vivid colour, otherwise they appear very dull. Now though I want to be able to vary some objects from full brightness to half-brightness. What's the best way to achieve this effect?

Increase the ambient light? This affects all objects though, so may not be what you're looking for. Or you could try setting the entity colour to a value like 192,192,192

If you know a bit of OpenGL you can try playing around with MiniB3D's internal lighting settings, you will be able to have a bit of finer control over lighting this way.

Generally however, I'd say the standard Blitz3D commands should give you enough control to let you do most things.

Alternative is a second texture layer which is greyscale and brighter where you want "more vivid color" for example and just blend it ...

Thanks guys. I'll give those a try.