after a week of studying CSG operations i got it until i was trying to figure out how to do it with concave objects. I really couldn't figure it out. I was about to give up until it just clicked to use BSP CSG method and simply record brushes together whether they are union or intersection brushes, then just simply calculate the intersections and rebuild the mesh based upon the tree of union and intersection objects.
So in conclusion im working on a SolidCsg library using the BSP CSG method the unreal engine uses. I'll be posting up the source once its finished.
So in conclusion im working on a SolidCsg library using the BSP CSG method the unreal engine uses. I'll be posting up the source once its finished.