How would you pick-up an object halflife style, Pivot? Parent?
Any pointers appreciated!
Mike
you could do
if entityinview(camera, entity) and entitydistance(camera, entity) < 1 and keyhit(57) then
entityparent entity, camera
however, something like this is best done with a physics engine
Are you talking about walking into something and it disappearing like health or physically picking it up to throw, like a box or chair?
Thank you.
Picking it up so it looks like its stuck to the camera. chwaga's example looks right.
Sounds like I'll need a physics engine if I want to throw it and drop it and stuff.