streaming in texture content?

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Hi

I want to develop a method which streams in textures as i go to a new area. What is the best way to employ this technique with blitz3d?

I want to stream to avoid hiccups from the HD pausing and stuff.

I think using some kind of triggers might help.
If your charactor get close to a trigger at a distance,
the program will pre-load texture for near by area.