Hi
I want to develop a method which streams in textures as i go to a new area. What is the best way to employ this technique with blitz3d?
I want to stream to avoid hiccups from the HD pausing and stuff.
I want to develop a method which streams in textures as i go to a new area. What is the best way to employ this technique with blitz3d?
I want to stream to avoid hiccups from the HD pausing and stuff.