I've been updating / simplifying the engine for about a month now. Sorry - no new playable demo yet.
e.g. here is the offroad vehicle in it's entirety ...
* Added a much better, non hacked, friction model based on tire load & variable suspension. This allows subtle rolling of the car chassis into turns and you can also land most of the time during big air jumps.
* Added ghost car support on race track. Hopefully I'll have a quick demo of this out soon to see if anyone can beat my best lap.
* Added improved vehicle / vehicle collisions.
* Added 'time of day' support for night battles / racing. Not 100% convinced on this but it's really just a test.
* In the process of adding AI - should be fun!
Anywho, it's not the best but here's a quick video. Hopefully you can see the subtle differences from previous versions.
http://www.youtube.com/watch?v=XZ8MsOBKfX8
Cheers
Stevie
e.g. here is the offroad vehicle in it's entirety ...
;OFFROAD Data "Offroad" ; chassis mesh Data "Tire1" ; front tire mesh Data "Tire1" ; rear tire mesh Data 1 ; id : -1 = explosive , 0 = object , 1 = land , 2 = amphib , 3 = sea , 4 = air Data 2.0 ; ride height Data 6.0 ; max speed for turn interpolation Data .75 ; armour Data .001 ; drag Data 0 ; bouyancy / lift Data 14,14,18 ; collision Data 5, 10,10,10, 8, 0,0,0, 0 Data 4, 200,4,4, 1.5, -5.5,-2.5,6.5, 1+128+256 Data 4, 200,4,4, 1.5, 5.5,-2.5,6.5, 1+128+256 Data 4, 200,4,4, 1.5, 5.5,-2.5,-6.5, 1+128 Data 4, 200,4,4, 1.5, -5.5,-2.5,-6.5, 1+128 Data 5, 200,200,200, 1, -5.0,6.5,6.0, 0 Data 5, 200,200,200, 1, 5.0,6.5,6.0, 0 Data 5, 200,200,200, 1, 5.0,6.5,-6.0, 0 Data 5, 200,200,200, 1, -5.0,6.5,-6.0, 0 Data 30.0 ; turn max Data 10.0 ; turn min Data 100.0 ; engine force Data 100.0 ; braking force Data 80.0 ; reverse force Data 4.0 ; tire radius Data 250.0 ; self right force Data 1.5 ; suspension length Data 0.1 ; suspension strength Data 2.0 ; gear ratio / for sound Data 750 ; engine pitch / for sound Data 1 ; skid active / for sound
* Added a much better, non hacked, friction model based on tire load & variable suspension. This allows subtle rolling of the car chassis into turns and you can also land most of the time during big air jumps.
* Added ghost car support on race track. Hopefully I'll have a quick demo of this out soon to see if anyone can beat my best lap.
* Added improved vehicle / vehicle collisions.
* Added 'time of day' support for night battles / racing. Not 100% convinced on this but it's really just a test.
* In the process of adding AI - should be fun!
Anywho, it's not the best but here's a quick video. Hopefully you can see the subtle differences from previous versions.
http://www.youtube.com/watch?v=XZ8MsOBKfX8
Cheers
Stevie

