The SDK is terribly buggy. Memory leaks is the worst thing that can happen. I wonder how this release could be distributed at all 'cause a serious developer MUST realize bugs like that and TEST before selling a SDK.
I'm originally no game programmer but I'm a professional C/C++ programmer and I cannot believe what kind of problems appear in this SDK. I used Blitz3D for a while and I always disliked that BASIC stuff
and no real OOP. So I was glad the SDK came out. But it looks like another money making tool without support.
Blitz3D is V1.99 now - what comes next? We had a lot of
products but none of them was really supported and there were no roadmaps for future releases and what will be the next goal. Next year we'll get a new package of software called BlitzWOW and it is a little different from the exixting products and ao on...
I think there os no other way as to use Directx SDK and C++ if you will have any future for your game development except you are a kid who wants to fool around a little bit and spend some money.
This is really poor but thats the reason why creating software and especially games is a long and hard job for more than 1 kid. I didn't want to spend too much time on DirectX SDK but it seems there is no other choice.
I'm originally no game programmer but I'm a professional C/C++ programmer and I cannot believe what kind of problems appear in this SDK. I used Blitz3D for a while and I always disliked that BASIC stuff
and no real OOP. So I was glad the SDK came out. But it looks like another money making tool without support.
Blitz3D is V1.99 now - what comes next? We had a lot of
products but none of them was really supported and there were no roadmaps for future releases and what will be the next goal. Next year we'll get a new package of software called BlitzWOW and it is a little different from the exixting products and ao on...
I think there os no other way as to use Directx SDK and C++ if you will have any future for your game development except you are a kid who wants to fool around a little bit and spend some money.
This is really poor but thats the reason why creating software and especially games is a long and hard job for more than 1 kid. I didn't want to spend too much time on DirectX SDK but it seems there is no other choice.