sound questions
For example whats the best way to handle playing enemy gunshots so they don`t become one mass of overlapped sounds.
Difficult to explain but for those who have experience with this I am sure you will know what I mean.
Imagine 20 enemies with an event which triggers the gunshot sound. The sound plays and plays again and doesnt always complete before playing again so it becomes a real mess.
Its like I need each enemy to have its own sound handler or something.
For example whats the best way to handle playing enemy gunshots so they don`t become one mass of overlapped sounds.
Difficult to explain but for those who have experience with this I am sure you will know what I mean.
Imagine 20 enemies with an event which triggers the gunshot sound. The sound plays and plays again and doesnt always complete before playing again so it becomes a real mess.
Its like I need each enemy to have its own sound handler or something.