I know this is kinda a noob question:
When I create a game, what is the best way to make timing: Do use a counting int in my loop, or to use the real clock to way it should move 0.1 in a second for something like that?
In other words is BlitzMax locked at a certain FPS, so I know that I get 60 fps for exsample on all computers? (Able to handle the gfx in that speed ofcause)
Thanks in advance
When I create a game, what is the best way to make timing: Do use a counting int in my loop, or to use the real clock to way it should move 0.1 in a second for something like that?
In other words is BlitzMax locked at a certain FPS, so I know that I get 60 fps for exsample on all computers? (Able to handle the gfx in that speed ofcause)
Thanks in advance