This is what I do as a day job, designing & programming fruit machines.
This machine is a hi-brid, using both mechanical reels and video reels on a TFT where the feature are played.
It's not PC based, it's embedded system running on a Coldfire processor.
However, I wrote a few applications using Blitz3D to render out the 3D object animations (reels, dice throws etc )into 2D image strips that the board could work with.
Tokamak came in handy to simulate and record the dice throws.
If you look at the TFT in the top dome you can see the video reel images I created using Blitz.
http://www.covielsa.com/screengame/page1_UK.html
This machine is a hi-brid, using both mechanical reels and video reels on a TFT where the feature are played.
It's not PC based, it's embedded system running on a Coldfire processor.
However, I wrote a few applications using Blitz3D to render out the 3D object animations (reels, dice throws etc )into 2D image strips that the board could work with.
Tokamak came in handy to simulate and record the dice throws.
If you look at the TFT in the top dome you can see the video reel images I created using Blitz.
http://www.covielsa.com/screengame/page1_UK.html