I created an skinned character, animated one arm and tried to attach a cube to it. I used the following code:
(Using this model http://www.chainswarriors.com/human1.b3d)
In blitz3D it runs fine, but in miniB3D the cube doesn't move.
Does anybody know what the problem is?
Import sidesign.minib3d Graphics3D 800,600 mesh_3ds=LoadAnimMesh( "human1(2).b3d" ) PositionEntity mesh_3ds,-15,-15,0 pivot=CreatePivot() cam=CreateCamera( pivot ) PositionEntity cam,0,0,-100 lit=CreateLight() RotateEntity lit,45,45,0 Animate mesh_3ds,2 btrans=10 sword=CreateCube() PositionEntity(sword,30,20,-10) EntityColor(sword,200,100,0) hand=FindChild(mesh_3ds,"right_wrist") EntityParent(sword,hand) While Not KeyHit(KEY_ESCAPE) If KeyDown(30) MoveEntity cam,0,0,10 If KeyDown(44) MoveEntity cam,0,0,-10 If KeyDown(203) TurnEntity pivot,0,3,0 If KeyDown(205) TurnEntity pivot,0,-3,0 UpdateWorld RenderWorld Flip Wend End
(Using this model http://www.chainswarriors.com/human1.b3d)
In blitz3D it runs fine, but in miniB3D the cube doesn't move.
Does anybody know what the problem is?