EntityParent and Bones

BlitzMax Modules Forums/MiniB3D/EntityParent and Bones

I created an skinned character, animated one arm and tried to attach a cube to it. I used the following code:
Import sidesign.minib3d

Graphics3D 800,600

mesh_3ds=LoadAnimMesh( "human1(2).b3d" )
PositionEntity mesh_3ds,-15,-15,0


pivot=CreatePivot()
cam=CreateCamera( pivot )
PositionEntity cam,0,0,-100

lit=CreateLight()
RotateEntity lit,45,45,0

Animate mesh_3ds,2	
btrans=10

sword=CreateCube()
PositionEntity(sword,30,20,-10)
EntityColor(sword,200,100,0)

hand=FindChild(mesh_3ds,"right_wrist")

EntityParent(sword,hand)

While Not KeyHit(KEY_ESCAPE)
	
	If KeyDown(30) MoveEntity cam,0,0,10
	If KeyDown(44) MoveEntity cam,0,0,-10
	
	If KeyDown(203) TurnEntity pivot,0,3,0
	If KeyDown(205) TurnEntity pivot,0,-3,0

	UpdateWorld
	RenderWorld 

	Flip
	
Wend

End

(Using this model http://www.chainswarriors.com/human1.b3d)

In blitz3D it runs fine, but in miniB3D the cube doesn't move.
Does anybody know what the problem is?

Yes, I'm afraid attaching entities to bones doesn't do anything at the moment. Will hopefully change this soon.