Can anyone point me in the direction of some info on D3D device capabilities, to be specific NONPOW2CONDITIONAL? I guess there is a call in the D3D api to return this condition? Any ideas... I did do a bit of a web search but I'm not making much progress.
For the D3D experts
Miscellaneous Forums/General Discussion/For the D3D expertsD3DCAPS9 caps; d3dDevice->GetDeviceCaps( &caps ); if( caps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL ) { }
Be *very* careful with this though. Even cards which conditionally support non power of two texture sizes do not do so under all circumstances and it will always be a LOT slower than using a power of two texture.
Ta very much buddy!