Hi Guys
*EDIT maybe the title of this thread should have read NNTP in the works :P well to late now
Ive been working on a cross platform TCP module based on NNTP, ie.. 'Network News Transfer Protocol' this is coming along well but ive still much to add.
now the question!
currently to talk to a newsgroup server i create a type.
now to connect to the newsgroup a simple call to the method connect_newsgroup().
NNTP commands are sent to the server using a client.command() method.
this client side is working ie.. its possable to talk with the NNTP server and recive reply from it, to make my code into a blitz server would just require a little extra coding.
now what would you consider correct practice for a fast and easy to use game network? and most importantly would you pay for one?
kev
*EDIT maybe the title of this thread should have read NNTP in the works :P well to late now
Ive been working on a cross platform TCP module based on NNTP, ie.. 'Network News Transfer Protocol' this is coming along well but ive still much to add.
now the question!
currently to talk to a newsgroup server i create a type.
Local client:TClient = New TClient
now to connect to the newsgroup a simple call to the method connect_newsgroup().
client.connect_newsgroup("news.yournews.com")
NNTP commands are sent to the server using a client.command() method.
this client side is working ie.. its possable to talk with the NNTP server and recive reply from it, to make my code into a blitz server would just require a little extra coding.
now what would you consider correct practice for a fast and easy to use game network? and most importantly would you pay for one?
kev