Battle Space - First Blitzmax project

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Yes, yet another asteroids type game. :) This actually started out as a learning exercise for me with blitzmax and just kinda turned into a game. I’m having a blast and any suggestions would be cool. Btw, I love the classic vector based games – hence this starter project for me.

http://www.glensworld.com/battlespace.exe

The screen shot doesn’t really capture it well. I’m really after game play comments anyway. Thanks!



-Glen

Screenshoots!

Yep! I never download anything without a screenshot.

VERY NICE!

pretty cool, asteroids/shootemup/space battle thingy :)

Screenshots?!

why not just go out on a limb and download it?

That's really good! Good work!


why not just go out on a limb and download it?



Nah! It's the principle of the thing. ;-)

Has this been molebox'd? Nothing happens when I try and run the exe.

Not bad...Controls feel just right...

Thanks for the comments. I didn’t include a screen shot at first because it doesn’t really capture it well. Also it is not flashy looking like a lot of games here! I’ve learned a lot with this project and have a few other “vector based” type games I want to make. It’s a ton of fun really.
-Glen

big10p, what is molebox? I'll search the forums...

Nope. I did use UPX as recommended in the forums.

big10p, could you test this windowed version?
http://www.glensworld.com/battlespace2.exe

-Glen

Hey it's neat, nicely done! :-)

Nice retro feeling, and I like expecially the enemy AI.

Well done, keep on !

Sergio.

Glen: windowed version works. Nice little game. ;)

I'm into vector GFX myself at the moment. Are all the GFX and text in your game true vectors, or are some faked using rotated/scaled images?

The rocks and ships are faked (the thrust graphic is not). The text is all drawn.

I tried drawing everything, but couldn’t get the code worked out to rotate it properly. I will still work on it though because its ultimately what I want.

Thanks!

-Glen

Nice. The asteroids need to be bigger though to look better and to make it easier to distinguish between them and some of the enemies - and add a sound as an enemy comes onscreen. At the moment everything is the same size and colour.

Coming along nicely though.