first off i understand that this is a somewhat stupid question, but i happen to be networking retarded and im just trying this out of curiosity. also please dont overflow me with an answer like i saw someone doing on the mmorpg topic a couple of minutes ago. thank you very much.
now the question! i have a first person shooter. i have it running on two computers. im using the "direct play" commands on the help menu to send a message that consist of : (the X,Y,and Z, the Yaw Rotation of the player, and whether or not the player is shooting) so both computers are sending a message to the other one consisting of that, and constantly checking for a message that might be sent to them. once they recieve a message, they will place a little person at the XYZ and turn them and if they are fireing, it will do a little animation. it seems to work great except for the fact that one is updating BEAUTIFULLY and the other computer is almost 3 secs behind. (and its not really laging because its moving smoothly but its 3 seconds behind)
so yes its lengthy but i wanted to make sure i was understood. thanks to anyone who can help the "3 second behind" problem
now the question! i have a first person shooter. i have it running on two computers. im using the "direct play" commands on the help menu to send a message that consist of : (the X,Y,and Z, the Yaw Rotation of the player, and whether or not the player is shooting) so both computers are sending a message to the other one consisting of that, and constantly checking for a message that might be sent to them. once they recieve a message, they will place a little person at the XYZ and turn them and if they are fireing, it will do a little animation. it seems to work great except for the fact that one is updating BEAUTIFULLY and the other computer is almost 3 secs behind. (and its not really laging because its moving smoothly but its 3 seconds behind)
so yes its lengthy but i wanted to make sure i was understood. thanks to anyone who can help the "3 second behind" problem