Grab this...
http://homepage.ntlworld.com/rob.farley/screens/afterburner.3dsAnd run this...
Again the colours are all wrong... but a flame shaped mesh looks a lot better than a cone!
Graphics3D 640,480,32,2
SetBuffer BackBuffer()
cam = CreateCamera()
CameraClsColor cam,108,129,170
Dim Burner(2)
Burner(0) = LoadMesh("afterburner.3ds")
EntityBlend burner(0),3
EntityAlpha burner(0),.2
EntityFX burner(0),17
ScaleMesh burner(0),.1,.1,.1
For n=1 To 2
Burner(n) = CopyMesh(Burner(0))
EntityBlend burner(n),3
EntityAlpha burner(n),.2
EntityFX burner(n),17
Next
EntityColor burner(0),0,051,151
EntityColor burner(1),155,019,138
EntityColor burner(2),255,255,0
MoveEntity cam,0,0,-20
Repeat
ScaleEntity burner(0),Rnd(1,1.1),Rnd(1,1.1),Rnd(1,1.1)
ScaleEntity burner(1),Rnd(.8,.9),Rnd(.8,.9),Rnd(.8,.9)
ScaleEntity burner(2),Rnd(.6,.7),Rnd(.6,.7),Rnd(.6,.7)
TurnEntity burner(0),0,1,0
TurnEntity burner(1),0,1,0
TurnEntity burner(2),0,1,0
RenderWorld
Flip
Until KeyHit(1)