Is it possible to switch to point sampling on a texture?
I'm working on a game with fixed screen res (1920x1080) and I have a small font which is displayed at its actual size on screen. But (presumably) due to filtering it's not quite as crisp as I would like (Or rather, my brother who drew it would like).
It's all rendered in (2D in )3d so I might be expecting too much anyway in getting a perfect pixel match up.
I'm working on a game with fixed screen res (1920x1080) and I have a small font which is displayed at its actual size on screen. But (presumably) due to filtering it's not quite as crisp as I would like (Or rather, my brother who drew it would like).
It's all rendered in (2D in )3d so I might be expecting too much anyway in getting a perfect pixel match up.