I'm fiddling around with a couple of ideas of a game and need your help guys.
Do anyone of you know how to calculate freehand drawings into simple 2d primitives?
What I mean is basically like in Flash, or these physics techdemos you've probably seen where someone is by freehand drawing a somewhat reasonable cube and then the application interprets it as a cube and makes a 2D vector cube out of it.
Even better, anyone have any great links about this?
Go on, even if you don't know, just comment below how you would approach the technique. It's getting tricky when it comes towards circle/cube and such.
Do anyone of you know how to calculate freehand drawings into simple 2d primitives?
What I mean is basically like in Flash, or these physics techdemos you've probably seen where someone is by freehand drawing a somewhat reasonable cube and then the application interprets it as a cube and makes a 2D vector cube out of it.
Even better, anyone have any great links about this?
Go on, even if you don't know, just comment below how you would approach the technique. It's getting tricky when it comes towards circle/cube and such.