Was it developed in Blitz3D?? I need to know before I order!!!
OMG!!! Tecno looks Sweeeet.
Miscellaneous Forums/General Discussion/OMG!!! Tecno looks Sweeeet. from the thread about it:
About the tools I used,
Blitz3D, ... obviously, ...but in conjunction with the TOKAMAK physics library which really adds
a lot to the game, and this is thanks to the Sweenie's wrapper ...
3DSMax(R3), I use this since 1999-2000 when I very first started to
work on digital graphics/media (I started doing this game in 2002 ... holy god! :)
For lightmapping I used LightBulb, this was the first lightmap utility for Blitz3D but when I finished
lightmapping my levels it showed up Gile[s] and I would advice you to use this last one for lightmapping ...
Although, if you get a newer version of MAX (say R5 or later), there is a max-pipeline to export directly in
B3D format and you can also use the built-in lightmapping utilities from MAX in your levels, but then again, don't
pay too much attention to the tools, it is all a matter of HOW you USE A TOOL and the experience you have with it ...
About Music, ... I didn't make the music, mostly is a donation from 3 guys that you can find in the "Credits".
About the tools I used,
Blitz3D, ... obviously, ...but in conjunction with the TOKAMAK physics library which really adds
a lot to the game, and this is thanks to the Sweenie's wrapper ...
3DSMax(R3), I use this since 1999-2000 when I very first started to
work on digital graphics/media (I started doing this game in 2002 ... holy god! :)
For lightmapping I used LightBulb, this was the first lightmap utility for Blitz3D but when I finished
lightmapping my levels it showed up Gile[s] and I would advice you to use this last one for lightmapping ...
Although, if you get a newer version of MAX (say R5 or later), there is a max-pipeline to export directly in
B3D format and you can also use the built-in lightmapping utilities from MAX in your levels, but then again, don't
pay too much attention to the tools, it is all a matter of HOW you USE A TOOL and the experience you have with it ...
About Music, ... I didn't make the music, mostly is a donation from 3 guys that you can find in the "Credits".
Me buy Tecno. Yessss.
Lol...it was originally being developed for the old (now dead) 3DRAD engine since back in 2003. Now thats some serious dedication on Paolo's part!
Yeah, almost like Doom 3 with the dark, eerie techno look.
3DRAD is still going, it's using 3impact's engine from what I understand.
When's the demo going bak up? I want to try this out.
3DRAD is still going, it's using 3impact's engine from what I understand.
Well its not the same 3Drad engine of old. A new developer has taken over and is running it now. This current 3drad is not quite as developed as the previous one...yet, and yeah it's using 3impact engine.