I saw that somebody else ran a server "HYPER_PONG_255"... Anybody try to join my server, "HYPER_PONG_256" ?
I'm up and ready to work!
Without looking at the code... it feels like your using TCP/IP stuff as it feels like when somebody is trying to connect, I get a pause for a second. But, that could be just a random thing.
I'm using GNET to register servers, which is using TCP. The game networking code as all udp --> Nexus Blitz in the HPv1.2.bb Lib.
Does the client and server apps print out when people join to help in visual aid to see if this is working?
Blitz IDE Debug is all I'm using at the moment.
Edit: forgot to mention... when pressing c for chat... everything pauses and once you hit enter, you have to wait until the mouse movement buffer to catch up to gain control again. TCP?
The chat on the player side isn't quite ready, I just put that in there for testing. I will expand its features as soon as I can test the connecting.