
ediTable will be a (yet another!?) small 'object placement' editor for indie developer written in BlitzMax
Object placement in a 2D or 3D scene is a common problem in game or multimedia application developing
This Editor will allows user to avoid the boring and frustating 'object placement by code' process, letting they creating userType object's class, setting objects hierarchy, setting media libs, and setting export file format directly via graphics user interface!
Thumbnails:



At the moment I'm optimizing and reducing the code mess..
The next features that I mean to add
-Path editor, Path Type (for waypoints for example), and perhaps path generator.
-Viewable areas editor (for rooms culling for example).
-Terrain Editor (perhaps ... there are already goods ones on the net)
-User File Format Editor
-Clipboard area (to copy some scene infos from editor and pasting it in the code)
Do you have other suggestions?
W.i.p site:
http://www.clickitaliansoftware.net/public/vgcgroup/Editable/
Thanks, cu!
