I have started using collisions and found them to be really slow (like 2fps slow) when there is say 20-30 entities involved. Has anyone found a workaround to this or know of any lin/win physics lib that can be used instead?
Collisions
BlitzMax Modules Forums/MiniB3D/Collisions Working on collisions at the moment. Next version will be much faster.
Newton, PhysX and ODE are three physics libs that people have got working with MiniB3D.
Newton, PhysX and ODE are three physics libs that people have got working with MiniB3D.
cool, ill stay tuned then,
thanks si
thanks si