Here's a little movie for your viewing pleasure. Zama Flight Engine Build 0002. Yes it's a fresh rewrite. The pitch control and stability is spot on IMO. I'm having some trouble with the yaw stability but it's nothing I can't figure out.
Here's the link:
http://www.zamagames.com/movies/ZamaFlightEngineMovie.wmvFeedback is welcome.
Looking very nice I must say. Are you planning on releasing and selling this as a userlib or is it purely for a game of your own?
Purely for my own game. I doubt anyone else here would be interested in a flight sim lib anyhow. As for the game direction, at this point I have no idea what it is. I'm just using an F-16 because I like em.
I still have a lot to do, but I feel as though all my research is coming to fruition and the feeling is very exciting.
Thanks for the kind words btw. :)
BTW, the CoefLift number in the video is wrong. That's actually the AOA of the rudder. I plugged in the wrong variable for display!
Very natural looking movement. Nice landing too!
Looks very realistic. Where's the demo? :P
slow download speed 45K per sec.
However, the work is very impressive well done!
Perhaps the video has too many "changes", it would be nice to see a landing or take off in one go sort of thing...
I like it, good work!
How do you scale the G-Force? It's pretty cool to see you have that in there.
Thanks all!
@Chad: The G-Force is calculated by taking the lift and dividing that by the weight of the aircraft.
GForce = Lift / Aircraft Weight (all in Newtons)
Hey, that's a nice start you've got there.. :)