Hi all, I'm getting back into blitz after a few years absence just to have some fun doing this. I'm interrested in the communities opinions on a few things.
I'm interrested primarily in two things, lighting simulation, and then water/bump capabilities of the libs I have noted(AShadow for example).
As for lighting(shadowing), I am considering swifts shadow system(but would like input from those who know).
The other bits I was interested in I don't have a huge base of knowledge on as far as stability and performance. Devil-engine and AShadow seem to do the same things(not performance wise, but in the functionality side). So are they worth use, or would you say they will be more of a burden to use than a boon?
Anywho, I'm just looking for quick and dirty methods of boosting blitz's graphical capabilities without reducing it's broad stability in producing graphics. (I noticed some artifacts in a couple of the AShadow demos for example).
Thanks for any input in advance, and any bits of info you would like to pass along I appreciate as well.
I'm interrested primarily in two things, lighting simulation, and then water/bump capabilities of the libs I have noted(AShadow for example).
As for lighting(shadowing), I am considering swifts shadow system(but would like input from those who know).
The other bits I was interested in I don't have a huge base of knowledge on as far as stability and performance. Devil-engine and AShadow seem to do the same things(not performance wise, but in the functionality side). So are they worth use, or would you say they will be more of a burden to use than a boon?
Anywho, I'm just looking for quick and dirty methods of boosting blitz's graphical capabilities without reducing it's broad stability in producing graphics. (I noticed some artifacts in a couple of the AShadow demos for example).
Thanks for any input in advance, and any bits of info you would like to pass along I appreciate as well.