Large numbers are calculated incorrectly sometimes, does anyone know of a way to get around this? Run the code below to see what i mean...
I'm trying to use these large calculations for the players income in my game. Thanks.
Graphics3D 1280,1024,32,1 SetBuffer BackBuffer() Cls HidePointer Color 255,0,0 For t=1 To 100 i=(t/100.0)*(10*10000000) Text 0,y,i y=y+15 Next Flip While Not KeyDown(1) Wend
I'm trying to use these large calculations for the players income in my game. Thanks.