B3DViewer 2.0 Beta

Blitz3D Forums/Blitz3D Programming/B3DViewer 2.0 Beta

Hi :)

I'm just finishing the new version of my viewer. Here is a link to download it :) Warning it's a beta...

Features :
----------
- Editor camera mode
- Freelook camera mode (right mouse + left or middle)
- Display mesh structur
- Show child axis position and rotation (usefull...)
- Animate meshes (bones etc)
- Accept Drag n Drop (Exe and window)

I hope that you find this usefull...

http://www.blitz3dfr.com/tempo/b3dviewer.zip



Wow! Great features. Thanks for this. I look forward to trying it out later tonight.

no problem :) enjoy it :)

Any *extras* in there this time?

? What ?

Two things...
1) Nothing in the "View" Menu?
2) Freelook camera - I don't really like it when programs lock down the mouse and don't hide the cursor, it's really annoying and makes it look less professional...

Sorry... it's a beta :)

I know...
Just telling ya how to make it better!

I take note about your remarks :) for the pointer, its
impossible to hide him with B3DSDK (bugged ?).

bbHidePointer doesn't work?

No, not in windowed mode.

Darn.

Use ShowCursor. If you are using BlitzMax just call HideMouse().

Even though its beta,
does it show landscapes
will a devloper be able to create walkthrus with it?

Good idea amanda :)! i'll try to make it :)
Khomy : Hum ok ! :)

Great little application. Helps me a lot with my shooter project. Thank you.

BTW, you can add some pivots to the positions of the bones just to see -in 3d- where they are. That would be useful, at least for me.

Does it use CommandLine?

yo : yes, and drag n drop.

Mortiis : It work normaly ?! if you get problem
please send me the B3D file. Actually you can see
bones pivot by selecting listbox child.

What are you using for your GUI?

Blitzmax and SDK.

ah...why is it in the blitz3D programming section then?

Maybe because it's a B3D viewer, the native Blitz3D model format... :)

For sure :)

Edit : New version updated.

Whoa - a lot better screenshot than the last one :D

Filax: How do you get this nice grid control in BMax. I think it is not supported by the Max framework (or am I wrong?)

It's just a texture on a flat box :)

Very clever!

lol I was actually examining the grid and I found that out myself :D

Ok.. can you relink the beta again please for download?