smooth playback

Miscellaneous Forums/Blitz Showcase/smooth playback

i´ve had always the same problems! bad performance even on a
scene with less then 10.000 polys. so, after a few nights i
end up with this...

the core calculates the best delay for the actual system to
keep cpu-usage down AND still got smooth playback (hope so)!



you can enter the amount of tris at the beginning. be WARNED
instead of 1.4mio i entered 14mio tris. that took a while :).
and i know! the scene is pretty much senseless... but hey!
it´s not too bad for getting a little overview of how many
polys your vga supports.

i could only test it on my laptop (acer aspire 1692,x700 64mb)
but got a nice result:

1280x1024 2xAA 2xAF 85Hz and 1.1mio polys (~250.000 in view) = 1.125ms delay



download drone.zip v0.3 (1,83mb)

cheers, chi

..where is the source? :)

1+ million poly's at around 20 FPS, nice! We need source tho, also, Is it bmax or b3d? You should add an FPS counter btw

Fantastic!!!
Great job Chi !!!
Smooth playback with 2 million in view 1 ms delay.
Portatil HP pavillion dv6000
We need the source, i cant believe it.
Thxs

2.5 million polys at 60fps, it complained about too much polys <1ms a few times.

SOURCE!!!!!

thanks guys, sounds like everything is working fine ;)

it was all written in blitz3d except a little .dll in purebasic for some process-
and memory stuff. motion-constant timing was archieved by using delta-timing...

this version of drone was the first working attempt. so, i still got a lot of
work to do... cleaning up code and killing some bugs (couldnt find em yet, but im
sure there are some) and... i still have to learn a lot! my actual code looks maybe
a little better than the stuff in the beginners-corner... but not much!

i finaly started my own business 2 month ago and my first project is a paintball-field
in linz/austria ( http://www.basefield.at ). it´s not a usual field... more like call-of-duty.
its just like having a lanparty with some fitness workout.
unfortunately i have to do the whole modeling- texturing- engine-thingy on my own. so
i dont have the time to prepare the source for all of you. and thinking about my yet
stared company... it wouldnt be a clever move ;) ...actually not now

@chwaga: fpscounter is on the upper left corner :)

..dun worry Chi..just copy/paste source here and upload DLL in to some free file upload service and leave link here..rest of the thingz we will do :)

I couldn't convert it to source as it is not a true Blitz.exe.

ok, found some bugs...
and now it calculates delaytime twice a second and should be more precisely.

Hey chi your basefield is looking great. Unfort. it's pretty far away from Zürich, so I guess I won't be able to show up there. Wish you good luck with this project!

thanks jfk, when i´m done with it i´ll let ya all know ;)

btw. first part of my project is only a flyaround + campath (like a tactical center).
but next year basefield wants to upgrade to a free online shooter (max. 10 vs. 10).
i´m not sure yet if blitz3d can handle 20 players (udp i guess)... so if anyone knows
if and how its possible -> please let me know (thinking about a coop?!)

cheers, chi


v3 is up... please download again (fixed timer for older vga,...)

Can we plz see source?

please please please ....

I made this for the guy who made that awesome road on graphics showcase, but It'll fit for you too:



did some tests on different pc´s and am not happy about the results... think i have to recode it. but first i have to finish my project. "maybe" the source will come as x-mas/newyears - present

I dun wanna wait...

mmm ...

"...the source will come as x-mas/newyears - present"

Recorded. :-)

Maybe I´ll give you a present too- THANKS its a fantastic present for the community chi.