I have some question.. I am new of blitz3d!
First of all hi to everyone!
1) How can i make a fast and real time shadows? or There is something already ready?
2)I tried tokamak, i read on the forum that there is the possibility to modify the adjacency.cpp file to convert a 3ds with more than 255 vertex/face/edge. I don't know c++ do you have an already modify adjacency.exe or can explain to me how i can modify it?
3)There is some good sun rays?
4)I read there is some problem with antialaising, then there is other way to use it?
5)I want to create an huge map, what is the best way to do it?
Sorry for many questions.. And thanks to all
Aza
First of all hi to everyone!
1) How can i make a fast and real time shadows? or There is something already ready?
2)I tried tokamak, i read on the forum that there is the possibility to modify the adjacency.cpp file to convert a 3ds with more than 255 vertex/face/edge. I don't know c++ do you have an already modify adjacency.exe or can explain to me how i can modify it?
3)There is some good sun rays?
4)I read there is some problem with antialaising, then there is other way to use it?
5)I want to create an huge map, what is the best way to do it?
Sorry for many questions.. And thanks to all
Aza