From our friends @ Popular Science Magazine

Miscellaneous Forums/General Discussion/From our friends @ Popular Science Magazine

In case you missed it:

http://www.popsci.com/popsci/technology/d997f0209dd15110vgnvcm1000004eecbccdrcrd.html

This seems to be an interesting read.


"puki" snogs "FlameDuck" until he bursts.


EDIT:
I see they interviewed "Lee Bamber" re the fire one.

That's a pretty depressing read. All but one of those "top ten hurdles facing game designers today" relate to representing reality more accurately. Which leads me to believe that the only genuine hurdle facing game designers today is a lack of imagination.

> Which leads me to believe that the only genuine hurdle facing game designers today is a lack of imagination.

But it's hard to get a picture for lack of imagination.

Which leads me to believe that the only genuine hurdle facing game designers today is a lack of imagination.
Sure. But you need to consider the source, it being what passes for a scientific journal these days, rather than an entertainment magazine.

It's also interesting to note that the two most talked about games at the moment (BioShock and TF2) and the most successful console (Nintendo Wii) beg to differ.

The Wii (which evidences Nintendo's imagination more than anyone else's) notwithstanding, the drive towards reality-but-shinier pretty much carries on unabated. I'm not sure I agree with your other examples: As I understand it there's very little new in BioShock (though the period setting is lovely) and you'll have to explain a little more how Team Fortress 2 is imaginative (EDIT: because I've not seen it, not because I have and disagree. Did you mention those two because of their visual style or gameplay?)

What gives me hope is stuff like Half Life 2. No, come back, seriously... I'm talking about the art style therein, which deliberately eschewed a route directly into the uncanny valley and opted for more stylised caricatures instead. So you've got characters that can emote convincingly enough without the expense and embarrassment of hopelessly pursuing realism only to turn out unnerving digital freaks.

> Did you mention those two because of their visual style or gameplay

I can't say anything for Bioshock, but TF2 is a game I had no intention of buying, untill I saw the visual style and the comedic elements they put in. It doesn't even have the latest whiz bang graphics (or it's done in such a way that I don't realize it does), it just oozes with style though.