there are a lot of posts for this but I cant get the result i want.
if i use linepick to drop the man onto the ground its fine, however when walking inti things he partially goes through them(as expected)
if i use entityradius and collision then he stops as expected but I need a largish x radius. Whatever i set the y radius to (even none at all) the man does not allign to the ground properly and hovers above it.
I have tried a pivot at the centre of the man and used this for the radius but this caused strange jerky results when parented to the man.
What i need is a z linepick which surrounds the man. When i try this I have a variable which stope the man moving, unfortunately he stops completely and cannot be moved in any direction.
|There must be a simple solution to a large x radius and no y radius. I know its an ellipse and cannot get it to work.
The root bone is at the 0,0,0 placement.
if i use linepick to drop the man onto the ground its fine, however when walking inti things he partially goes through them(as expected)
if i use entityradius and collision then he stops as expected but I need a largish x radius. Whatever i set the y radius to (even none at all) the man does not allign to the ground properly and hovers above it.
I have tried a pivot at the centre of the man and used this for the radius but this caused strange jerky results when parented to the man.
What i need is a z linepick which surrounds the man. When i try this I have a variable which stope the man moving, unfortunately he stops completely and cannot be moved in any direction.
|There must be a simple solution to a large x radius and no y radius. I know its an ellipse and cannot get it to work.
The root bone is at the 0,0,0 placement.