I'm trying to create a render target in Max2D, but it doesn't work. I'm not really familiar with DX7 so i need help.
I already created a surface, and set it as render target using: device.SetRenderTarget( surface, 0 )
But nothing happens. Max2D still renders to the back buffer. I hope you can help me.
I already created a surface, and set it as render target using: device.SetRenderTarget( surface, 0 )
But nothing happens. Max2D still renders to the back buffer. I hope you can help me.