[Max2D] DirectX and RenderTargets

BlitzMax Forums/BlitzMax Programming/[Max2D] DirectX and RenderTargets

I'm trying to create a render target in Max2D, but it doesn't work. I'm not really familiar with DX7 so i need help.

I already created a surface, and set it as render target using: device.SetRenderTarget( surface, 0 )
But nothing happens. Max2D still renders to the back buffer. I hope you can help me.

You need to hack the modules since BMAX does not create surfaces that can be rendered to. I suggest you download some of the render to texture code to see how it's done.

Okay, i will try.
Thank you, Indiepath!

would be nice if this was added to the official libs.