This is my first real attempt at an organic model. It's supposed to be a STAR WARS Fambaa (see the bottem picture), but at the moment, it's looking a lot like a dinosaur. I'm trying to figure out how to sculpt details in, but I keep botching it up. I need comments and criticisms (lots of criticisms) and suggestions (like "Don't try organics!"). Also, this is NOT for real-time rendering...the polycount is just too high (however I can make it 868 and it doesn't look too bad from a distance in the offchance that someone wants it), Also, I'm gonna try to bump map this bad-boy.
MY image

--------
The image I'm trying to get it to look like (minus the thing on its back), It's heavy

PS: Where can I keep a scaley texture like the one used in it?
EDIT: Wow...It looks a lot crappier when the two are put up together...
MY image

--------
The image I'm trying to get it to look like (minus the thing on its back), It's heavy

PS: Where can I keep a scaley texture like the one used in it?
EDIT: Wow...It looks a lot crappier when the two are put up together...
