simonh #1 Just found out that V0.42's view culling is broken, so everything gets rendered every frame. To fix this, on line 265 of TGlobal.bmx, remove: True;
ima747 #2 256 for me is For Local mesh:TMesh=EachIn TEntity.entity_list265 is Local inview=True;cam.EntityInFrustum(mesh)I assume that's where we should take the true out