0.42 View Culling

BlitzMax Modules Forums/MiniB3D/0.42 View Culling

Just found out that V0.42's view culling is broken, so everything gets rendered every frame. To fix this, on line 265 of TGlobal.bmx, remove:
True;


256 for me is

For Local mesh:TMesh=EachIn TEntity.entity_list

265 is

Local inview=True;cam.EntityInFrustum(mesh)

I assume that's where we should take the true out

Yes, that's why I said 265 :)

lysdexia for cure found! time to pay attention.