I have a model with a base texture and a cubemap texture applied. The problem is, cubemap is so solid that it even looks like there is only cubemap texture applied.
Is there any way to make the cubemapping more transparent? Thanks.
Yes, but, not with the same texture, you must to apply the Cubemap in other object, and do Alpha in this other object...
Ex.:
Car = LoadMesh ("Media\Car.b3d")
CarCubemap = CopyEntity (Car)
EntityTexture Car,Car_Texture
EntityTexture CarCubemap,Cubemap
EntityAlpha CarCubemap,alpha#
Thank you I already know that but I don't want to hit the polycount as I have a lot of cubemapped objects and they are a bit high poly.Is there any other way? Thanks.
Yeah, really, but, I don't know other way...