Collision Brush with 3DWS

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I want to utilize invisible collision brushes within a level to limit the player's range of travel within certain areas. I noticed that in Maplet there's a material called "invisible" which I presume is used for this purpose; however, I've been using 3D World Studio to create my levels. Does anyone know whether it's possible to achieve this effect in 3D World Studio?

Yes it is theres a advanced scene loading tutorial around somewhere that shows you how to do that.

found it!

http://www.blitzbasic.com/Community/posts.php?topic=51660

Exactly what I needed. Thanks, Pete!