Hey ho, clever folks.
This line of c/c++ embeds an image in an executable:
(well, technically, it embeds some C-code which represents the image data).
I take it there is no easy way to use these things in BlitzMax - without having to write some C/C++ glue?
Incbin'ing the file I doubt would help much, unless I wrapped up some loader code...
Any thoughts?
:o)
This line of c/c++ embeds an image in an executable:
#include "bitmaps/new.xpm"
(well, technically, it embeds some C-code which represents the image data).
I take it there is no easy way to use these things in BlitzMax - without having to write some C/C++ glue?
Incbin'ing the file I doubt would help much, unless I wrapped up some loader code...
Any thoughts?
:o)