Including resources

BlitzMax Forums/BlitzMax Programming/Including resources

Hey ho, clever folks.

This line of c/c++ embeds an image in an executable:
#include "bitmaps/new.xpm"

(well, technically, it embeds some C-code which represents the image data).

I take it there is no easy way to use these things in BlitzMax - without having to write some C/C++ glue?

Incbin'ing the file I doubt would help much, unless I wrapped up some loader code...

Any thoughts?

:o)

Hello :-)

Why not make a tool to convert a bitmap to raw datas and then insert them into a .bmx file with defdata commands ?

(i hope i've understood the question, my english is poor)

Question?

What advantage does the .xpm format have over any of the standard image formats that you could just incbin?

What advantage does the .xpm format have over any of the standard image formats that you could just incbin?
That it's a text based format widely used in proper Operating Systems?