Using the global flag to retain an entity's global position/rotation/scale doesn't seem to always work.
Please see this thread for full description and demo of problem.
Please see this thread for full description and demo of problem.
Graphics3D 800, 600, 0, 2 cam = CreateCamera() : PositionEntity cam, 0, 0, -15 : CameraZoom cam, 3 pivot = CreatePivot() ScaleEntity pivot, 2, 1, 1 RotateEntity pivot, 0, 0, 45 square = CreateCube() EntityParent square, pivot RenderWorld Flip WaitKey