So how do you reckon that as the gravitational pull is canceled out by lift, the aircrafts weight is not diminished?
The aircrafts weight is not diminished it's just being countered by lift. If weight was canceled as you're implying, there would be no inertia. I mentioned that some people refer to kilograms as a weight (you), which is wrong. And I am writing a flight simulator so I can't do that. Can we stop talking about this part? It's just worthless.
All I'm concerned about is getting the unit of measurements right in the lift/drag formulas. I found an article that states.
As far as the units go, the standard units in SI are
P is in kg/m^3 (air density)
V is in m/s (speed)
A is in m^2 (length x cord)
Of course, CL is a dimensionless number.
Air Density at sea level is rougly 1.2929 kg/m^3
We'll say velocity is 150 knots (102 m/s)
And wing Area is 27 m^2.
We'll say Cl is 0.9
Lift = 0.9 * 0.5 * (102^2) * 27 * 1.2929
In this case the lift being generated is 163433 Newtons. That's 36741 pounds of force. This is with about 4 angle of attack, meaning the Cl is .9 because the pilot has pulled back on the stick. When the AOA is close to 0 and in level flight the lift being generated will pretty much match the weight of the aircraft above stall speed.
I generally have this working, I'm just trying to get it all converted internally to SI units correctly.
Next on my list is being able to implement using NACA airfoil characteristics.