Hi,
Am I right in thinking that in order for BlitzMax to use a C++ class I would have to write a .c wrapper to create an instance of the class and to access the member funcitons and then, finally a .bmx wrapper?
Any help, *pointers most appreciated.
Am I right in thinking that in order for BlitzMax to use a C++ class I would have to write a .c wrapper to create an instance of the class and to access the member funcitons and then, finally a .bmx wrapper?
Any help, *pointers most appreciated.