Ranting at the same time so bare with me.
Reading through the documentation, I was looking for something that could control the number of updates per seconds and maybe even frames per second. I came across CreateTimer,... I'm not sure I understand the hertz concept yet...
The way I'm currently coding my game allows me to separate the general values/controls update of the game from the graphical updates.
So basicly I was thinking of running a CreateTimer( 30 ) to update my game 30 times per second and run a Flip 0; and let the graphics update themselves as fast as possible..
I'm trying to code that right now and I just wanted inputs on this. I grant ranting permission ;)
Reading through the documentation, I was looking for something that could control the number of updates per seconds and maybe even frames per second. I came across CreateTimer,... I'm not sure I understand the hertz concept yet...
The way I'm currently coding my game allows me to separate the general values/controls update of the game from the graphical updates.
So basicly I was thinking of running a CreateTimer( 30 ) to update my game 30 times per second and run a Flip 0; and let the graphics update themselves as fast as possible..
I'm trying to code that right now and I just wanted inputs on this. I grant ranting permission ;)