Hello,
I am having problems with LoadTexture() and ScaleImage()
System details
Computer : Dell latitude d620 centrino duo 2Gb RAM
Gfx: Nvidia Quadro nvs 110m 256 Mb RAM
Driver:nv4_disp.dll version:6.14.0010.8469
Direct X: 9.0c (4.09.0000.0904)
OS: Windows xp professional Service pack 2
The first issue is very simple
grass_tex=LoadTexture( "grass.jpg",256 ) ;<-- This one works
grass_tex=LoadTexture( "grass.jpg");<-- This one does not
When I say it does not work I mean it returns an error code and when I try to use the texture it tells me it does not exist.
The second issue is that scaleimage appears not to work at all.
My code is as follows
SetBuffer BackBuffer()
image=LoadImage( "images/Title_screen.jpg" )
ScaleImage(image,110,110)
Repeat
Cls
DrawImage(image,0,0)
Flip
Until MouseDown(1)
When scaleimage is commented out this code works fine. When it is uncommented the program fails with a 'Memory access Violation' unfortunately there is no more detail given than that.
O.K.
I think this may be down to compatibility with my slightly unusual graphics chip.
I don't particularly see why there should be an issue though given that I can run Oblivion / civ IV etc on it without any problem.
Can anyone tell me if blitz3d has ever been tested on my chip? I'm guessing it hasn't been.
If it would help I can make myself available to provide a vnc server on my machine to let someone try to reproduce the problem.
I am having problems with LoadTexture() and ScaleImage()
System details
Computer : Dell latitude d620 centrino duo 2Gb RAM
Gfx: Nvidia Quadro nvs 110m 256 Mb RAM
Driver:nv4_disp.dll version:6.14.0010.8469
Direct X: 9.0c (4.09.0000.0904)
OS: Windows xp professional Service pack 2
The first issue is very simple
grass_tex=LoadTexture( "grass.jpg",256 ) ;<-- This one works
grass_tex=LoadTexture( "grass.jpg");<-- This one does not
When I say it does not work I mean it returns an error code and when I try to use the texture it tells me it does not exist.
The second issue is that scaleimage appears not to work at all.
My code is as follows
SetBuffer BackBuffer()
image=LoadImage( "images/Title_screen.jpg" )
ScaleImage(image,110,110)
Repeat
Cls
DrawImage(image,0,0)
Flip
Until MouseDown(1)
When scaleimage is commented out this code works fine. When it is uncommented the program fails with a 'Memory access Violation' unfortunately there is no more detail given than that.
O.K.
I think this may be down to compatibility with my slightly unusual graphics chip.
I don't particularly see why there should be an issue though given that I can run Oblivion / civ IV etc on it without any problem.
Can anyone tell me if blitz3d has ever been tested on my chip? I'm guessing it hasn't been.
If it would help I can make myself available to provide a vnc server on my machine to let someone try to reproduce the problem.