IPete2, it seems simpler than it actually is. Because some stuff in the BlitzIDE work better than the other IDEs out there. IDEal doesn't like me to use SPACEs in the beginning of every line, which I prefer. I don't like to use TABs, and IDEal replaces those. The last time I tested IDEal, it crashed on me a number of times. I don't know today how stable it is. It did look good.
I have problems still with Protean, as it decides once too often to add Stop: on the beginning of a line in MY CODE and paint that line in red! I have no clue why it does that...
Anyhow it is much much simpler in Blitz IDE as nothing formally goes wrong. Only with big source files. Well, of course there's no UNDO function, there's a bug with the cursor when you go in the copy/paste/find functions, and big sources make it confused...
Anyhow most IDE's can't be perfect I suppose. It's the same with having a DIFF. I used to program using the Borland Turbo C compiler in 1990-1991 on a big BBS project called WWIV. And it had a source DIFF built in! I haven't seen that in the Blitz3D IDEs.
http://proteanide.fadedrealm.com/Chow chow.