I'm trying to make functions to modify grids of entities that are child of a mesh entity. I would like to know if I could iterate through the child entities. if so, would FindChild help me go through all the child entities. or how would you go about doing so?
I found this thread, but I have my doubt on the need for having complex recursive trickery just to pass through 1 level of child entities.
http://www.blitzbasic.com/Community/posts.php?topic=63653#710347
I found this thread, but I have my doubt on the need for having complex recursive trickery just to pass through 1 level of child entities.
http://www.blitzbasic.com/Community/posts.php?topic=63653#710347