Have you ever seen this Done in MaxGUI
BlitzMax Forums/BlitzMax GUI Programming/Have you ever seen this Done in MaxGUI Are you drawing gadgets directly to the Desktop? Although I like the idea, I'm not sure that it will work on Mac or Linux...
how about a screenshot?
Just a zip is kind of ... you know
Just a zip is kind of ... you know
Oh Gav I'm liking it!
It is my first Attempt at HOOKs
The action (LOL) is controlled by the events
There is only one line of code in the Main Loop Wait Event()
When completely using hooks, use WaitSystem() instead of WaitEvent() in your main loop! You will no longer need the BRL.EventQueue module (although it's not going to make that much of a difference to your overall EXE size).
Just a little tip!
Thanks SebHoll; Changes made
I have used the same technique to put a clock on the App Title bar.
Hooks are cool.
I have used the same technique to put a clock on the App Title bar.
Hooks are cool.
Very cool
Im making an animated Application Icon now.... Will Post a Demo soon.
Have you ever seen an animated App Icon before? you will soon.... Im thinking of writing a collection of Demos and a Preprocessor with Modules for Injecting code to do this stuff, The preprocessor is mostly functional, But this is almost over my head until I experiment abit more.
I a New-e to MaxGUI really.
Have you ever seen an animated App Icon before? you will soon.... Im thinking of writing a collection of Demos and a Preprocessor with Modules for Injecting code to do this stuff, The preprocessor is mostly functional, But this is almost over my head until I experiment abit more.
I a New-e to MaxGUI really.
Have you ever seen an animated App Icon before? you will soon....
Application icon in the title bar, or application icon on the desktop?
Back in the windows 3.x days there was a program that would animate your desktop icons. You wouldn't *believe* how slow that was on a 386SX with 2MB RAM. :-?
Application Icon in the title bar
By the way -- this pong thing really is pretty interesting, and I can think of a couple of other things where this could be really useful -- e.g. automatic updating system status stuff in the background, or a calendar, or...
Any change you may release the source code for this one?
Any change you may release the source code for this one?
Im a Commodore64 programmer LOL, so you might laugh at me.
Im a Commodore64 programmer LOL, so you might laugh at me.
Hey, horrible spaghetti code still beats "no code at all", by a long shot!
You might want to use canvas's instead It will be more adaptable
Can anyone compile this for Mac or Lynx? Can you send me a copy? No changes please, just for my work (b)log
Can anyone compile this for Mac or Lynx? Can you send me a copy? No changes please, just for my work (b)log
Framework BRL.Win32MaxGUI Import BRL.FreeAudioAudio Import BRL.Retro Import BRL.Timer Import BRL.EventQueue Global Total_scans:Long,ts2:Int,ts3:Int Global Paddle:TGadget[2] Global Canvas:TGadget[2] Global Ssound:Float Global Sound_on:Int Global Ball:TGadget Global BExit:TGadget Global y:Int[2] Global Pdy:Float Global bx:Float,by:Float Global xpseed:Float=5.0 Global dx:Float=4.0,dy:Float=4.0 Global dw:Int = GadgetWidth( Desktop() ) Global dh:Int = GadgetHeight( Desktop() ) y[0]=50 y[1]=dh-200 bx=dw/2 by=dh/2 fr=10000 Global sample:TAudioSample=CreateAudioSample( 32,fr,SF_MONO8 ) For k=0 Until 32 f=0 If k>15 Then f=127 sample.samples[k]=f ''Sin(k*360/32)*127.5+127.5 Next Global sound:TSound=LoadSound( sample,True ) Global Sound_channel=CueSound(sound) SetChannelVolume sound_channel,0.2 AppTitle$="Cannot Run Application" Type TApplet Method OnEvent(Event:TEvent) Abstract Method New() AddHook EmitEventHook,eventhook,Self End Method Function eventhook:Object(id,data:Object,context:Object) Local event:TEvent Local app:TApplet event=TEvent(data) app=TApplet(context) app.OnEvent event End Function End Type Type CheckApplet Extends TApplet Field timer:TTimer Method OnEvent(Event:TEvent) Select event.id Case EVENT_GADGETACTION Select Event.Source Case BExit End End Select Case EVENT_WINDOWCLOSE End Case EVENT_TIMERTICK bx:+dx by:+dy If sound_on=True If MilliSecs()-100.0 > Ssound PauseChannel Sound_channel EndIf EndIf If bx<50 dx=xpseed ResumeChannel sound_channel Ssound=MilliSecs() Sound_on=True EndIf If bx>dw-70 dx=0.0-xpseed ResumeChannel sound_channel Ssound=MilliSecs() Sound_on=True EndIf If by<15 dy=0.0-dy ResumeChannel sound_channel Ssound=MilliSecs() Sound_on=True EndIf If by>dh-72 dy=0.0-dy ResumeChannel sound_channel Ssound=MilliSecs() Sound_on=True EndIf For i=0 To 1 If by>y[i] If dx>0.0 If i=0 Then Pdy=1.0 Else Pdy=5.0 If i=1 Then Pdy=5.0 Else Pdy=1.0 EndIf If dx<0.0 If i=1 Then Pdy=1.0 Else Pdy=5.0 If i=0 Then Pdy=5.0 Else Pdy=1.0 EndIf Else If dx>0.0 If i=0 Then Pdy=-1.0 Else Pdy=-5.0 If i=1 Then Pdy=-5.0 Else Pdy=-1.0 EndIf If dx<0.0 If i=1 Then Pdy=-1.0 Else Pdy=-5.0 If i=0 Then Pdy=-5.0 Else Pdy=-1.0 EndIf EndIf y[i]:+Pdy Next SetGadgetShape(Paddle[0],30,y[0]-50,20,100) SetGadgetShape(Paddle[1],dw-50,y[1]-50,20,100) SetGadgetShape(Ball,bx,by,20,20) ts2:+1 ts2:&7 End Select If ts2=1 ts2=2 ts3:+1 ts3:&15 If ts3<8 SetGadgetText(textareax,"Pong "+Left$(" ",ts3)+"+"+Right$(" ",7-ts3)+" Pong") EndIf If ts3>7 SetGadgetText(textareax,"Pong "+Left$(" ",7-(ts3-8))+"+"+Right$(" ",ts3-8)+" Pong") EndIf EndIf End Method Method Create:CheckApplet() Local a:TApplet timer=CreateTimer(100) Return Self End Method End Type Local system_check_hook:CheckApplet system_check_hook=New CheckApplet.Create() Global Tool:TGadget=CreateWindow("", Dw-170,20,88,41,,WINDOW_TOOL) Global linetop:TGadget=CreateWindow("", 10,12,dw-20,8,tool,WINDOW_TOOL) Global linemiddle:TGadget=CreateWindow("", Dw/2,12,8,dh-55,tool,WINDOW_TOOL) Global linebottom:TGadget=CreateWindow("",10,dh-50,dw-20,8,tool,WINDOW_TOOL) BExit=CreateButton("Exit",0,21,88,20,tool,BUTTON_OK) Global textareax=CreateTextArea(0-2,0-2,150,32,Tool) SetGadgetLayout textareax,1,1,1,1 SetTextAreaText textareax,Null SetGadgetColor(textareax,0,85,229) paddle[0]=CreateWindow("", 30,y[0]-50, 20,100,,WINDOW_TOOL) Global textareaa=CreateTextArea(0-2,0-2,30,120,paddle[0]) SetGadgetLayout textareaa,1,1,1,1 SetTextAreaText textareaa,Null SetGadgetColor(textareaa,0,255,0) paddle[1]=CreateWindow("", dw-50,y[1]-25, 20,100,,WINDOW_TOOL) Global textareab=CreateTextArea(0-2,0-2,30,120,paddle[1]) SetGadgetLayout textareab,1,1,1,1 SetTextAreaText textareab,Null SetGadgetColor(textareab,255,0,0) ball=CreateWindow("", bx-10,by-10, 20,20,,WINDOW_TOOL) ShowGadget(Tool) Repeat WaitSystem() Forever
After removing the win32 framework line it works on Ubuntu 7
WOW - Hey is there a MAC emulator that can be used on WinXP to compile my MaxGUI stuff, Then I could make multiplatform APPs and see stuff like this for myself.
It appears the gadgets arent being displayed as a TOOL window.
It appears the gadgets arent being displayed as a TOOL window.
yes osx86 project
http://wiki.osx86project.org/wiki/index.php/Main_Page
it's not an emulator , I don't think so, but I tried it and work well on my pc, can compile program in Intel mac version.
It's run faster then my Mac PowerBook lol
http://wiki.osx86project.org/wiki/index.php/Main_Page
it's not an emulator , I don't think so, but I tried it and work well on my pc, can compile program in Intel mac version.
It's run faster then my Mac PowerBook lol